Hi, I am usign fbx-conv to convert some .obj file. There is a material in this file which has black diffuse color (0,0,0) and some shininess and specular color. But the black diffuse color is not exported into G3DJ file (everything else is there, just the diffuse color is missing). Libgdx renders this as white by default, so that is really not desirable.
If I change the color to 0.001,0.001,0.001, it exports fine and renders good.
Hi, I am usign fbx-conv to convert some .obj file. There is a material in this file which has black diffuse color (0,0,0) and some shininess and specular color. But the black diffuse color is not exported into G3DJ file (everything else is there, just the diffuse color is missing). Libgdx renders this as white by default, so that is really not desirable. If I change the color to 0.001,0.001,0.001, it exports fine and renders good.