Closed reduz closed 10 years ago
OK, I guess local indices to each part..
https://github.com/libgdx/fbx-conv/wiki/Version-0.1-%28libgdx-0.9.9%29
<nodepart>:
{
"meshpartid": <meshpartid>,
"materialid": <materialid>
(, "bones": [(<bone> (, <bone>)*)?])?
(, "uvMapping": [(<uvmapping> (, <uvmapping>)*)?])?
}
<bone>:
{
"node": <nodeid>,
(, "translation": <xyz>)?
(, "rotation": <quaternion>)?
(, "scale": <xyz>)?
}
In G3DJ, How do you map bone index (in the array) to bone name? I can't find this anywhere