Hey guys I'm a beginner at libgdx and I'm having an annoying problem.
I'm developing a project that needs to import a building, which fbx file is very big, but the problem is that when I try to convert the fbx, it keeps always having errors saying "Skipping geometry without material", because the model doesn't have materials, I know that. And if I use a smaller model it gives a lot o warnings because of the number of vertices, and when i run the app it doesn't show the model, it recognises that it exists, the number of nodes, meshes but the materials stays as null as expected, shows only a black screen.
How can i convert the model? Or the model really needs to have materials?
Hey guys I'm a beginner at libgdx and I'm having an annoying problem. I'm developing a project that needs to import a building, which fbx file is very big, but the problem is that when I try to convert the fbx, it keeps always having errors saying "Skipping geometry without material", because the model doesn't have materials, I know that. And if I use a smaller model it gives a lot o warnings because of the number of vertices, and when i run the app it doesn't show the model, it recognises that it exists, the number of nodes, meshes but the materials stays as null as expected, shows only a black screen. How can i convert the model? Or the model really needs to have materials?
The models are here:https://drive.google.com/folderview?id=0B__hwerDSna6UlAtMmxWV3hoQjg&usp=sharing