Closed rcampos209 closed 10 years ago
Thanks, should be fixed now...
I have tried the precompiled binaries from both http://libgdx.badlogicgames.com/fbx-conv and http://libgdx.badlogicgames.com:8080/ , and it still appears to be skipping triangulation for half of the meshes. (I am using the Linux version)
Were the binaries simply not updated, or is this still a bug?
Sorry, that was my mistake. I was accidentally still using the old version. The current binary works fine.
The latest version of fbx-conv-lin64 is correctly creating the parts under each node. Thank you xoppa your work is greatly appreciated.
There is one more issue that seems to be occurring. The models seem to be triangulating the mesh geometry for every other mesh.
These are box shapes, so the polygons count should be 12 and indices 36. Here is the FBX file i am using: FBX File