libgdx / fbx-conv

Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
Apache License 2.0
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Mesh contains more indices (***) than the specified maximum (***) #68

Closed plswiderski closed 10 years ago

plswiderski commented 10 years ago

Hi I've got the problem. I use libgdx and the newest version of fbx-conv to prepare g3db models. My model's got more indieces [quote]WARNING: Mesh contains more indices (397440) than the specified maximum (32767)[/quote] and it looks bad in the game. I studied fbx-conv code and saw that max value of indieces can change. I don't know why is it that small number. Anyway could you change it in fbx-conv program or just advice me what to do with that problem? I tried to add obj model but it's not working good after all.

it's got a blue mark. It's wrong https://dl.dropboxusercontent.com/u/52804743/model%20problems/1.PNG the same thing here: https://dl.dropboxusercontent.com/u/52804743/model%20problems/3.PNG https://dl.dropboxusercontent.com/u/52804743/model%20problems/4.PNG correct cabin https://dl.dropboxusercontent.com/u/52804743/model%20problems/5.PNG and wrong (it's the same part in blender) https://dl.dropboxusercontent.com/u/52804743/model%20problems/6.PNG

xoppa commented 10 years ago

https://github.com/libgdx/libgdx/wiki/Getting-help This is an issue tracker, please use the forums or irc.

plswiderski commented 10 years ago

Ok, sorry for problem. I wrote about it on the forum - http://www.badlogicgames.com/forum/viewtopic.php?p=70501#p70501 Could you please help me with that problem? I really need to good working of this.

xoppa commented 10 years ago

Consider actually reading the thread that you're trying to hijack, the answer is right in there.

plswiderski commented 10 years ago

hahaha. OK. I've got it.