Closed ghost closed 10 years ago
This is the G3DJ file content:
{
"version": [ 0, 1],
"id": "",
"meshes": [
{
"attributes": ["POSITION", "NORMAL"],
"vertices": [
-1.000000, -1.000000, -1.000000, 0.000000, 0.000000, -1.000000,
1.000000, 1.000000, -1.000000, 0.000000, 0.000000, -1.000000,
1.000000, -1.000000, -1.000000, 0.000000, 0.000000, -1.000000,
-1.000000, 1.000000, -1.000000, 0.000000, 0.000000, -1.000000,
-1.000000, 1.000000, 1.000000, 0.000000, 0.000000, 1.000000,
-1.000000, -1.000000, 1.000000, 0.000000, 0.000000, 1.000000,
1.000000, 0.999999, 1.000000, 0.000000, 0.000000, 1.000000,
0.999999, -1.000001, 1.000000, 0.000000, 0.000000, 1.000000,
1.000000, 0.999999, 1.000000, 1.000000, -0.000000, 0.000000,
1.000000, -1.000000, -1.000000, 1.000000, -0.000000, 0.000000,
1.000000, 1.000000, -1.000000, 1.000000, -0.000000, 0.000000,
0.999999, -1.000001, 1.000000, 1.000000, -0.000000, 0.000000,
0.999999, -1.000001, 1.000000, -0.000000, -1.000000, -0.000000,
-1.000000, -1.000000, -1.000000, -0.000000, -1.000000, -0.000000,
1.000000, -1.000000, -1.000000, -0.000000, -1.000000, -0.000000,
-1.000000, -1.000000, 1.000000, -0.000000, -1.000000, -0.000000,
-1.000000, 1.000000, 1.000000, -1.000000, 0.000000, -0.000000,
-1.000000, -1.000000, -1.000000, -1.000000, 0.000000, -0.000000,
-1.000000, -1.000000, 1.000000, -1.000000, 0.000000, -0.000000,
-1.000000, 1.000000, -1.000000, -1.000000, 0.000000, -0.000000,
-1.000000, 1.000000, 1.000000, 0.000000, 1.000000, 0.000000,
1.000000, 0.999999, 1.000000, 0.000000, 1.000000, 0.000000,
-1.000000, 1.000000, -1.000000, 0.000000, 1.000000, 0.000000,
1.000000, 1.000000, -1.000000, 0.000000, 1.000000, 0.000000
],
"parts": [
{
"id": "shape1_part1",
"type": "TRIANGLES",
"indices": [
0, 1, 2, 1, 0, 3, 4, 5, 6, 6, 5, 7,
8, 9, 10, 9, 8, 11, 12, 13, 14, 13, 12, 15,
16, 17, 18, 17, 16, 19, 20, 21, 22, 21, 23, 22
]
}
]
}
],
"materials": [
{
"id": "Material",
"ambient": [ 1.000000, 1.000000, 1.000000],
"diffuse": [ 0.800000, 0.800000, 0.800000],
"emissive": [ 0.800000, 0.800000, 0.800000],
"opacity": 1.000000
}
],
"nodes": [
{
"id": "Cube",
"rotation": [-0.707107, 0.000000, 0.000000, 0.707107],
"parts": [
{
"meshpartid": "shape1_part1",
"materialid": "Material"
}
]
}
],
"animations": [
{
"id": "Default Take",
"bones": []
}
]
}
This is an issue tracker, please use the forums or irc to get help using the api. See https://github.com/libgdx/libgdx/wiki/Getting-help. Btw: you can't load G3DB/G3DJ files using ObjLoader.
Thank you.
I'm trying to convert the most basic blender model object (FBX) into a G3DB file and using it in-game, but I keep getting a NullPointerException.
Specs: Linux Ubuntu 14.04 64-bit fbx-conv v 0.01.0000 x64 (pre-release) Blender v2.69
Steps to reproduce:
And fileModel is null.
Output of "fbx-conv-lin64 file.fbx": INFO: FBX to G3Dx converter, version 0.01.0000 x64 (pre-release) STATUS: Loading source file PROGRESS: Import FBX 100.00%
WARNING: [Cube] Node uses RrSs mode, transformation might be incorrect STATUS: [shape(Cube)] Triangulating FbxMesh geometry VERBOSE: [shape(Cube)] polygons: 12 (36 indices), control points: 8 STATUS: Converting source file STATUS: Closing source file VERBOSE: Listing model information: VERBOSE: ID : VERBOSE: Version : Hi=0, Lo=1 VERBOSE: Meshes : 1 (144 vertices, 1 parts, 36 indices) VERBOSE: Nodes : 1 root, 1 total, 1 parts VERBOSE: Materials : 1 (0 textures) STATUS: Exporting to G3DB file: file.g3db STATUS: Closing exported file
Hope this helps.