Closed htaudah closed 9 years ago
Can't reproduce, works fine for me. Make sure to use latest versions. Also provide enough information to reproduce the issue you're reporting.
I'm on 1.5.4 and the latest version of fbx-conv-win32. Perhaps I should have been clearer on the desired orientation, the model I posted above is going to be seen from above (its a top-view game). fbx-conv seems to be disregarding whatever orientation settings I use when exporting from Blender.
This issue is also discussed here: http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=15060 Apparently the problem started with Blender 2.71 (I'm on 2.73).
This is all I'm doing: 1) Export from Blender with the settings above (or any settings; doesn't matter, they seem to be ignored). 2) fbx-conv-win32 with -f flag only. 3) Model doesn't appear top-down in game.
Here is my blender file: http://www.filedropper.com/woodtower_1
That's by design and documented: https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX#setting-the-coordinate-system-up-axis
When exporting my .fbx from Blender, if I choose Version 7.4 the resulting model would always be oriented face down to the ground. The axis settings in Blender have no effect. (The scaling also seems to be a little different from Blender settings, but I'm not sure).
I guess I could rotate the model and scale in-game, but it would be great if this were corrected. http://www.filedropper.com/woodtower