libgdx / fbx-conv

Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
Apache License 2.0
447 stars 116 forks source link

too many keyframes? #82

Closed ghost closed 9 years ago

ghost commented 9 years ago

fbx-conv seems to create additional keyframes.

From just 3 keyframes it created about 70+

badlogic commented 9 years ago

Does not compute.

ghost commented 9 years ago

edited, github submitted they issue when i pressed enter on the title field. (not so conventional)

badlogic commented 9 years ago

We'll still need more info. How far apart are those keyframes in time? What interpolation is used? Etc.

xoppa commented 9 years ago

http://badlogicgames.com/forum/viewtopic.php?f=11&t=18494

ghost commented 9 years ago

Yeah, I was going to write a longer post, get some models ready, but it got submitted before I could even write something. Sorry for inconvenience.