Closed DavidArayan closed 9 years ago
Greetings Xoppa,
Having an issue converting a few FBX files with the converter. The fbx files are below for testing. I'm using the latest version.
https://www.dropbox.com/s/4rwvr354tbsbi9g/building_2.fbx?dl=0
The output of the program is below.
fbx-conv-win32 -v -o G3DJ building_2.fbx INFO: FBX to G3Dx converter, version 0.01.0070 x32 , FBXSDK 2015.01 STATUS: Loading source file PROGRESS: Import FBX 100.00% WARNING: [Basic_WallWT_10513041081] Node uses RrSs mode, transformation might be incorrect VERBOSE: [shape(Basic_WallWT_10513041081)] polygons: 165628 (496884 indices), control points: 87210 WARNING: Mesh contains more indices (496884) than the specified maximum (32767) ERROR: [shape(Basic_Wall__WT_10513041081)] Skipping geometry without material STATUS: Converting source file STATUS: Closing source file VERBOSE: Listing model information: VERBOSE: ID : VERBOSE: Version : Hi=0, Lo=1 VERBOSE: Meshes : 0 (0 vertices, 0 parts, 0 indices) VERBOSE: Nodes : 1 root, 1 total, 0 parts VERBOSE: Materials : 0 (0 textures) STATUS: Exporting to G3DJ file: building_2.g3dj STATUS: Closing exported file
The output G3DJ File has almost all nodes missing. This is the output file below.
{ "version": [ 0, 1], "id": "", "meshes": [], "materials": [], "nodes": [ { "id": "Basic_Wall__WT_10513041081", "translation": [ 1005.095154, -1846.648315, 2290.166504] } ], "animations": [] }
Any help would be much appreciated!
That fbx file contains only one node and fbx-conv is pretty clear on why it skips the geometry of that node. Also: half a million indices...
Greetings Xoppa,
Having an issue converting a few FBX files with the converter. The fbx files are below for testing. I'm using the latest version.
https://www.dropbox.com/s/4rwvr354tbsbi9g/building_2.fbx?dl=0
The output of the program is below.
fbx-conv-win32 -v -o G3DJ building_2.fbx INFO: FBX to G3Dx converter, version 0.01.0070 x32 , FBXSDK 2015.01 STATUS: Loading source file PROGRESS: Import FBX 100.00% WARNING: [Basic_WallWT_10513041081] Node uses RrSs mode, transformation might be incorrect VERBOSE: [shape(Basic_WallWT_10513041081)] polygons: 165628 (496884 indices), control points: 87210 WARNING: Mesh contains more indices (496884) than the specified maximum (32767) ERROR: [shape(Basic_Wall__WT_10513041081)] Skipping geometry without material STATUS: Converting source file STATUS: Closing source file VERBOSE: Listing model information: VERBOSE: ID : VERBOSE: Version : Hi=0, Lo=1 VERBOSE: Meshes : 0 (0 vertices, 0 parts, 0 indices) VERBOSE: Nodes : 1 root, 1 total, 0 parts VERBOSE: Materials : 0 (0 textures) STATUS: Exporting to G3DJ file: building_2.g3dj STATUS: Closing exported file
The output G3DJ File has almost all nodes missing. This is the output file below.
{ "version": [ 0, 1], "id": "", "meshes": [], "materials": [], "nodes": [ { "id": "Basic_Wall__WT_10513041081", "translation": [ 1005.095154, -1846.648315, 2290.166504] } ], "animations": [] }
Any help would be much appreciated!