Closed nimeso closed 9 years ago
Fbx-conv doesn't care where your textures are stored, it just uses the texture filename that the fbx file references. Please don't use the issue tracker for personal support requests.
Sorry I misunderstood the issue you're reporting (thought you wanted fbx-conv to include folder names). At second read it looks like you mean the textures are not included at all. It looks like this is because you are using a layered texture. Could you please verify that it does work correctly when using a normal texture?
Thanks @xoppa :)
I use Cinema4D and there is no way to create a 'normal texture' :( We are creating a product that relies heavily on being able to convert .fbx files generated from many different 3D applications so this is a bit of a issue for us ... bugger... any thoughts?
Thanks heaps for your help :)
I'm running the converter on windows and its not including relative paths to my texture file/material.
Here is a zip with the super simple fbx file and the texture jpg https://drive.google.com/file/d/0B6kaPf1v_YV6TlV3UWRYSWtUeUE/view?usp=sharing I created the fbx using Cinema 4D and if I look in the fbx file I can see the jpg reference but the converted g3dj file has no reference or material. the output says:
WARNING: [Torus] Node uses RrSs mode, transformation might be incorrect STATUS: [shape(Torus)] Triangulating FbxMesh geometry VERBOSE: [shape(Torus)] polygons: 1296 (3888 indices), control points: 648 STATUS: Converting source file STATUS: Closing source file VERBOSE: Listing model information: VERBOSE: ID : VERBOSE: Version : Hi=0, Lo=1 VERBOSE: Meshes : 1 (5624 vertices, 1 parts, 3888 indices) VERBOSE: Nodes : 1 root, 1 total, 1 parts VERBOSE: Materials : 1 (0 textures) STATUS: Exporting to G3DJ file: torus3.g3dj STATUS: Closing exported file
Please can you help asap... we are happy to pay for your time :) thanks for the great work!