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libgdx
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fbx-conv
Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
Apache License 2.0
448
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Error when building fbx-conv
#29
jfelrod1960
closed
10 years ago
2
Fix mac build (again)
#28
xoppa
closed
10 years ago
0
Check mac build
#27
xoppa
closed
10 years ago
0
Fix includes
#26
xoppa
closed
10 years ago
0
Cleanup a bit
#25
xoppa
closed
10 years ago
0
Problems building
#24
Davitsu
closed
10 years ago
1
I'm getting an error when converting my FBX file. Not much information to give
#23
jfelrod1960
closed
10 years ago
9
Documentation
#22
ehsanasadi
closed
11 years ago
1
Convert transform inheritance if needed
#21
xoppa
closed
11 years ago
0
Add error when no material
#20
xoppa
closed
11 years ago
0
Remove template specialization
#19
xoppa
closed
11 years ago
0
Add strong typed fixed length array to UBJSONWriter
#18
xoppa
closed
11 years ago
0
Fix stupid error
#17
xoppa
closed
11 years ago
0
Fix opacity
#16
xoppa
closed
11 years ago
0
Various changes
#15
xoppa
closed
11 years ago
0
Keep bind transforms with bones.
#14
xoppa
closed
11 years ago
0
Fix command line parser
#13
xoppa
closed
11 years ago
0
Add knight.fbx
#12
xoppa
closed
11 years ago
0
No need to check capacity (we use json::end for that atm)
#11
xoppa
closed
11 years ago
0
Add default constructor to JSONOp and remove old code
#10
xoppa
closed
11 years ago
0
Fix compiler issues
#9
xoppa
closed
11 years ago
0
Remove type_traits requirement
#8
xoppa
closed
11 years ago
0
Remove g3dwriter
#7
xoppa
closed
11 years ago
0
Add binary json
#6
xoppa
closed
11 years ago
0
Several changes
#5
xoppa
closed
11 years ago
0
Fix G3djModelWriter - nodes/parts instead of nodes/materials
#4
buggins
closed
11 years ago
3
Some changes to add flexibility and remove memory leaks
#3
xoppa
closed
11 years ago
0
Add binary file format
#2
xoppa
closed
11 years ago
1
Fix JSON issue with multiple mesh parts
#1
gered
closed
11 years ago
1
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