Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Apache License 2.0
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Questions about activity and thoughts on moving steering utils and wrappers out of tests #100
First, is this project being actively maintained? There's several open prs and issues that seemingly haven't been addressed and the last commit was in July of last year.
Second, there are several nice utility classes that would be useful outside of the scope of tests. For instance, SteeringActor and Scene2dLocation would both be super useful in implementation. It's a real pain to implement the Steerable interface in a preexisting class, and many fields and methods are never changed from the base logic(at least in my use cases).
Issue details
First, is this project being actively maintained? There's several open prs and issues that seemingly haven't been addressed and the last commit was in July of last year.
Second, there are several nice utility classes that would be useful outside of the scope of tests. For instance, SteeringActor and Scene2dLocation would both be super useful in implementation. It's a real pain to implement the
Steerable
interface in a preexisting class, and many fields and methods are never changed from the base logic(at least in my use cases).Version of gdx-ai and/or relevant dependencies
1.8.2