Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
It seems that reset should be replaced by resettask
public void resetAllChildren() {
for (int i = 0, n = getChildCount(); i < n; i++) {
Task<E> child = getChild(i);
child.reset();
}
}
// Orchestrator.Join
if (parallel.lastResult != null) { // Current child has finished either with success or fail
parallel.cancelRunningChildren(parallel.noRunningTasks ? parallel.currentChildIndex + 1 : 0);
parallel.resetAllChildren();
if (parallel.lastResult)
parallel.success();
else
parallel.fail();
return;
}
Issue details
It seems that
reset
should be replaced byresettask
Version of gdx-ai and/or relevant dependencies
1.8.2