Closed alex-place closed 9 years ago
Short answer:
If you have more specific questions I'll be glad to answer. :smile:
I've just realized you're are one of the guys behind this initiative. I've no time to join the game jam, sorry, but I'll look into the code if you have problems. Just let me know. :wink:
Ok gonna give it a shot in the morning. Would like to use this with Ashley unless you think thats a bad idea. I'll let you know if I have any problems.
I figured out implementing Steering behaviors. It's much easier than one would think. Feel free to close this but consider making a quick how to for such things. I would do it myself but I'm in a bit of a time crunch.
Glad you figured it out.
So I really like what where the AI extension stands and would love to try some features out. However it seems to me like there is no documentation beyond the tests on how someone would implement something like say a steering behavior. It's nearly impossible for me to pull working code to demo in a new project from the tests. How would I set up say a simple LookWhereYourGoingTest in a new libgdx project? I'm sorry if I am missing something really obvious just need some help.