Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Apache License 2.0
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SteeringBehaviorsTest - flee test addition and option to not wrap around display area #49
Some small enhancements to the SteeringBehavioursTest suite that could be useful :-)
Would it be possible to add a test for fleeing to the SteeringBehavioursTest?
Also would it be possible to add a toggle to the behaviour of the AI actors to be able to stay within the display area (i.e. not wrap around on hitting the world bounds) and behave appropriately?)
Some small enhancements to the SteeringBehavioursTest suite that could be useful :-)
Would it be possible to add a test for fleeing to the SteeringBehavioursTest?
Also would it be possible to add a toggle to the behaviour of the AI actors to be able to stay within the display area (i.e. not wrap around on hitting the world bounds) and behave appropriately?)
Keep up the good work :-D