Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
I've updated RandomSelector to set it in a known state each time it starts(). Pre this fix I was finding it may attempt to run in a state of runningChild = null and currentChildIndex = children.size. This meant none of its children would run.
I've updated RandomSelector to set it in a known state each time it starts(). Pre this fix I was finding it may attempt to run in a state of runningChild = null and currentChildIndex = children.size. This meant none of its children would run.