Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
i took into account that i shouldn't change the static timepiece in the GdxAI class so i gave very wandering option its own timepiece based on the GdxAI class while having an overload constructor that would allow a different timepiece if needed.
i took into account that i shouldn't change the static timepiece in the GdxAI class so i gave very wandering option its own timepiece based on the GdxAI class while having an overload constructor that would allow a different timepiece if needed.