libgdx / gdx-video

A libGDX cross platform video rendering extension
Apache License 2.0
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Desktop: Preserve volume when looping #84

Closed Frosty-J closed 9 months ago

Frosty-J commented 9 months ago

Without this change, volume resets to 1 on loop. Would be nice if we could set the volume before commencing playback, but it doesn't seem to matter in practice.

Music doesn't provide a means of getting the pan, but gdx-video doesn't let the user set the pan so that's not a problem.

Frosty-J commented 9 months ago

Checking the license for package Android SDK Platform-Tools in /usr/local/lib/android/sdk/licenses License for package Android SDK Platform-Tools accepted. Preparing "Install Android SDK Platform-Tools (revision: 35.0.0)".

FAILURE: Build failed with an exception.

  • What went wrong: 'void org.apache.commons.compress.archivers.zip.ZipFile.(java.nio.channels.SeekableByteChannel)'

35 is only on its first release candidate in my world. Dunno what it's doing, but the failing action isn't my fault in any case.

dasisdormax commented 9 months ago

The android SDK sometimes just is like that, don't worry. It probably needs to be fixed in the gradle config.

Still, I think the code changes are simple enough and this can be merged anyway.

SimonIT commented 9 months ago

Checking the license for package Android SDK Platform-Tools in /usr/local/lib/android/sdk/licenses License for package Android SDK Platform-Tools accepted. Preparing "Install Android SDK Platform-Tools (revision: 35.0.0)". FAILURE: Build failed with an exception.

  • What went wrong: 'void org.apache.commons.compress.archivers.zip.ZipFile.(java.nio.channels.SeekableByteChannel)'

35 is only on its first release candidate in my world. Dunno what it's doing, but the failing action isn't my fault in any case.

I have no clue what's going on. If I run gradlew build locally it just builds...