Open jetzack opened 3 days ago
You're absolutely right! Thanks for the report. I'm thinking about how to handle this, as I don't want to force everyone to use the latest libGDX version. Maybe we should do a release before the update?
Hello, I'm the one who broke it. Didn't realise gdx-video relies on this. A release would be very much appreciated, since SNAPSHOT builds don't provide a solid foundation for developing a semi-serious game upon. Alternatively, I wouldn't be against adding an overload into libGDX if it makes life easier:
protected void setup (int channels, int sampleRate) {
setup(channels, 16, sampleRate);
}