Closed dkoding closed 10 years ago
Contrary to popular believe it is not trivial to map those BHVs to other structures. You can work with BHV in your favorite modelling tool and export to FBX. Also, libgdx has nothing to do with Spine. I'm afraid we'll not implement this.
Hello!
It would be great if LibGDX could read BVH motion capture files and map these to a 2D spine model or a 3D model in the new 3D api. It would not be too much work I think as the bvh file format is a nice fit with Spine's joint structure.
It would really, REALLY improve the types of animations that would be possible to make in LibGDX.