Closed Trurl101 closed 1 month ago
I'm just using this code now, for what it's worth. It goes in the DesktopLauncher or Lwjgl3Launcher, before any GLFW calls are made. I'm not using gdx-lwjgl3-glfw-awt-macos at all, since this acts similarly. The glfw_async feature is relatively new in LWJGL3, so requires libGDX 1.11.0 or newer.
if (SharedLibraryLoader.isMac && Gdx.app == null) {
org.lwjgl.system.Configuration.GLFW_LIBRARY_NAME.set("glfw_async");
}
I'm just using this code now, for what it's worth. It goes in the DesktopLauncher or Lwjgl3Launcher, before any GLFW calls are made. I'm not using gdx-lwjgl3-glfw-awt-macos at all, since this acts similarly. The glfw_async feature is relatively new in LWJGL3, so requires libGDX 1.11.0 or newer.
if (SharedLibraryLoader.isMac && Gdx.app == null) { org.lwjgl.system.Configuration.GLFW_LIBRARY_NAME.set("glfw_async"); }
So this approach turns out to still have issues with resizing. I've been recommending using some form of this gist for a little while now, and gdx-liftoff includes that gist's code in LWJGL3 modules. On macOS, it automatically adds -XstartOnFirstThread
so users don't need to mess with that, and doesn't need any extra dependencies or the glfw_async thing. That's all @crykn 's code from Guacamole. The part I added affects Windows, and allows users with non-ASCII usernames (and so non-ASCII paths for their default temp directory) to still run an LWJGL3 game, in at least most cases. Without something like this, a user with Turkish-specific letters in their username wouldn't be able to launch the game at all, and the same is true for some other languages.
Issue details
Desktop apps crash Mac OS when the window is moved around.
Sometimes it shows the following error:
A command encoder is already encoding to this command buffer
Reproduction steps/code
Start a Desktop app on Mac OS and move the window around, after a few seconds the app crashes.
Workaround
Remove from build.file:
implementation "com.badlogicgames.gdx:gdx-lwjgl3-glfw-awt-macos:$gdxVersion"
And use -XstartOnFirstThread as VM optionVersion of libGDX and/or relevant dependencies
1.11.1-SNAPSHOT Mac OS 12.6/M1 Mac I could not test it on Intel Mac but found a similar issue here and that happens only on M1: https://github.com/opentk/opentk/issues/1457
Please select the affected platforms