GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
I think It would be a godd idea to provide a kind
a "native" pseudo-menu that does not rely on glut menu
which does not have the same font color etc ...
I think this can be done creating a "pop up"
subwindow ...
David
reply 1
David,
Have you had a look at the way popup menus are done
in freeglut, using OpenGL. I think they could use some
refinement, but certainly demonstrate the principle.
Nigel
reply 2
Hmmm... Can it be done in a portable way?
There is no intention of introducing X11 or Win32
specific code into GLUI.
reply 3
I've not looked at freglut
I was thinking of allowing a king of "subwindow" that would
not be dockable link the other but can be placed anywhere
we want : in that case next a button ...
https://sourceforge.net/p/glui/feature-requests/2/
original report
I think It would be a godd idea to provide a kind a "native" pseudo-menu that does not rely on glut menu which does not have the same font color etc ...
I think this can be done creating a "pop up" subwindow ...
David
reply 1
David,
Have you had a look at the way popup menus are done in freeglut, using OpenGL. I think they could use some refinement, but certainly demonstrate the principle.
Nigel
reply 2
Hmmm... Can it be done in a portable way?
There is no intention of introducing X11 or Win32 specific code into GLUI.
reply 3
I've not looked at freglut
I was thinking of allowing a king of "subwindow" that would not be dockable link the other but can be placed anywhere we want : in that case next a button ...