Blargg's video game music emulation library, which allows audio applications to easily add playback support for the music of many classic video game consoles.
GNU Lesser General Public License v2.1
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Sega Genesis VGM: Split SN76489-like PSG into channels? #29
I wrote a program called vgmsplit, to perform multi-channel rendering, by rendering the same thing many times but muting all but 1 channel each time (unfortunately a bit slow, but OK unless you enable Nuked). It contains the following code:
Original report by jimbo1qaz (Bitbucket: jimbo1qaz, ).
I wrote a program called vgmsplit, to perform multi-channel rendering, by rendering the same thing many times but muting all but 1 channel each time (unfortunately a bit slow, but OK unless you enable Nuked). It contains the following code:
where
writeChannel
is vgmsplit-specific code.Sadly when playing a Sega Genesis .vgm file, all PSG outputs are outputted to a single wav, where
gme_voice_name(emu, channel) == "PSG"
.Is it possible to split Genesis PSG into 3 square and 1 noise channel?