Blargg's video game music emulation library, which allows audio applications to easily add playback support for the music of many classic video game consoles.
Since there's a runtime detection in place for when a track ends by checking prolonged silence, can’t there just be a method for doing the same kind of check without actually starting the track? I understand that checking a whole file for silence in advance might potentially be slow, but it’d also be useful if handled properly and run in the background.
Original report by Jon Petersson (Bitbucket: rablador, GitHub: rablador).
Since there's a runtime detection in place for when a track ends by checking prolonged silence, can’t there just be a method for doing the same kind of check without actually starting the track? I understand that checking a whole file for silence in advance might potentially be slow, but it’d also be useful if handled properly and run in the background.