Blargg's video game music emulation library, which allows audio applications to easily add playback support for the music of many classic video game consoles.
i have followed the wiki ( https://bitbucket.org/mpyne/game-music-emu/wiki/Home ) as intended, so i have compiled everything right, but i don't know how to play any of my .spc files, i tried installing http://www.libsdl.org/download-2.0.php and following the wiki ( http://wiki.libsdl.org/FrontPage ), then i ran gcc on all of the .cpp programs followed by the path to a spc file inside the player folder. Audio_Scope.cpp requires SDL.h, and Music_Player.cpp and player.cpp requires gme.h, ik the gme.h is inside the ~/game-music-emu-0.6.3/gme folder and the SDL.h is inside the ~/SDL/include folder. ik that i can copy the files to the player folder but there has to be a better way...
Original report by Anonymous.
i have followed the wiki ( https://bitbucket.org/mpyne/game-music-emu/wiki/Home ) as intended, so i have compiled everything right, but i don't know how to play any of my .spc files, i tried installing http://www.libsdl.org/download-2.0.php and following the wiki ( http://wiki.libsdl.org/FrontPage ), then i ran gcc on all of the .cpp programs followed by the path to a spc file inside the player folder. Audio_Scope.cpp requires SDL.h, and Music_Player.cpp and player.cpp requires gme.h, ik the gme.h is inside the ~/game-music-emu-0.6.3/gme folder and the SDL.h is inside the ~/SDL/include folder. ik that i can copy the files to the player folder but there has to be a better way...