Blargg's video game music emulation library, which allows audio applications to easily add playback support for the music of many classic video game consoles.
Certain SPCs, for example Final Fantasy V/1.12 - Good Night!.spc (attached), cause GME to crash with SIGFPE. This was experienced and debugged using a debug build of Cog circa version 1920.
Original comment by Christopher Snowhill (Bitbucket: kode54, GitHub: kode54).
Needs a check at the start of Music_Emu::handle_fade() for zero fade_step, since int_log() divides by that value, which can throw a division by zero error. Strangely, it did not occur on AArch64, only Intel.
Original report by Anonymous.
Certain SPCs, for example
Final Fantasy V/1.12 - Good Night!.spc
(attached), cause GME to crash with SIGFPE. This was experienced and debugged using a debug build of Cog circa version 1920.