Closed sezero closed 9 months ago
Not sure how reliable the trace is, though..
Should be easily fixed by adding next constructor:
Spc_Dsp::Spc_Dsp()
{
memset(&m, 0, sizeof(state_t));
}
I done a thing, please verify.
FYI: To reproduce, I had to build the library in debug mode, i.e. with -DCMAKE_BUILD_TYPE=Debug
In any case: After https://github.com/libgme/game-music-emu/commit/7ed447d78213a1e9885de96269fd512f4dae728b, valgrind seems silent. So I think you can close this.
FYI: