Closed mathieugarcia closed 13 years ago
When putting a NUI application in background (iOS 4+ with multitasking), sometimes an event still finds its way through the engine and process is killed due to GLES rendering while in background.
Thread 0 Crashed: 0 libSystem.B.dylib 0x00078ac8 __kill + 8 1 libSystem.B.dylib 0x00078ab8 kill + 4 2 libSystem.B.dylib 0x00078aaa raise + 10 3 libSystem.B.dylib 0x0008d03a abort + 50 4 IMGSGX535GLDriver 0x00001874 glrReturnNotPermittedKillClient + 20 5 IMGSGX535GLDriver 0x00005360 SubmitPacketsIfAny + 256 6 IMGSGX535GLDriver 0x0000540c gldFlush + 4 7 GLEngine 0x000e6608 gliPresentViewES + 184 8 OpenGLES 0x00003754 -[EAGLContext presentRenderbuffer:] + 36 9 BeatMaker 2D OPT 0x0049f730 -[EAGLView EndSession] (nglWindow_UIKit.mm:929) 10 BeatMaker 2D OPT 0x0049ea0c -[nglUIWindow EndSession] (nglWindow_UIKit.mm:721) 11 BeatMaker 2D OPT 0x0049e868 nglWindow::EndSession() (nglWindow_UIKit.mm:1176) 12 BeatMaker 2D OPT 0x0031c9fc nuiMainWindow::Paint() (nuiMainWindow.cpp:399) 13 BeatMaker 2D OPT 0x002a6510 nuiEventTargetBase::CallEvent(void*, nuiDelegateMemento, nuiEvent const&) (nuiFastDelegate.h:649) 14 BeatMaker 2D OPT 0x002a7154 nuiEventTargetBase::OnEvent(nuiEvent const&) (nuiEvent.cpp:265) 15 BeatMaker 2D OPT 0x002a72a0 nuiEventSource::SendEvent(nuiEvent const&) (nuiEvent.cpp:140) 16 BeatMaker 2D OPT 0x002a64b8 nuiEventSource::operator()(nuiEvent const&) (nuiEvent.cpp:153) 17 BeatMaker 2D OPT 0x0049f5f4 -[nglUIWindow Paint] (nglWindow_UIKit.mm:457) 18 QuartzCore 0x000926fc CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) + 144 19 QuartzCore 0x00092820 CA::Display::IOMFBDisplayLink::callback(__IOMobileFramebuffer*, unsigned long long, unsigned long long, unsigned long long, void*) + 44 20 IOMobileFramebuffer 0x00001bf4 IOMobileFramebufferVsyncNotifyFunc + 68 21 ??? 0x30c60040 0 + 818282560 22 CoreFoundation 0x0003d30c __CFMachPortPerform + 204 23 CoreFoundation 0x00034cdc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20 24 CoreFoundation 0x00034ca0 __CFRunLoopDoSource1 + 160 25 CoreFoundation 0x00027566 __CFRunLoopRun + 514 26 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224 27 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52 28 GraphicsServices 0x000045ec GSEventRunModal + 108 29 GraphicsServices 0x00004698 GSEventRun + 56 30 UIKit 0x0000411c -[UIApplication _run] + 396 31 UIKit 0x00002128 UIApplicationMain + 664 32 BeatMaker 2D OPT 0x0049cf0c nglApplication::Main(int, char**) (nglApplication_UIKit.mm:214) 33 BeatMaker 2D OPT 0x0011d000 main (BeatMaker.cpp:29) 34 BeatMaker 2D OPT 0x00069020 start + 32
https://gist.github.com/f4f0de94616f5ccc1f57
Test device: iPod Touch 4G
Test OS: iOS 4.1
fixed
When putting a NUI application in background (iOS 4+ with multitasking), sometimes an event still finds its way through the engine and process is killed due to GLES rendering while in background.
https://gist.github.com/f4f0de94616f5ccc1f57
Test device: iPod Touch 4G
Test OS: iOS 4.1