Closed Jaydee2190 closed 13 years ago
I don't know if its advised to change a texture on a nuiImage, but to stop leaks...
void nuiImage::SetTexture(nuiTexture* pTex) { if (mpTexture) mpTexture->Release();
mpTexture = pTex; mUseAlpha = true; //SetFixedAspectRatio(true); mBlendFunc = nuiBlendTransp; SetProperty(_T("Source"), _T("Memory Buffer")); ResetTextureRect(); Invalidate(); }
closed by 0ee6ace9d724df627ec3520bd4d0413aadfd4205 nuiImage::SetTexture & SetTexturePath wouldn't release the current texture
I don't know if its advised to change a texture on a nuiImage, but to stop leaks...
void nuiImage::SetTexture(nuiTexture* pTex) {
if (mpTexture) mpTexture->Release();
mpTexture = pTex; mUseAlpha = true; //SetFixedAspectRatio(true); mBlendFunc = nuiBlendTransp; SetProperty(_T("Source"), _T("Memory Buffer")); ResetTextureRect(); Invalidate(); }