When staggered, a character enters CmnActStaggerLoop animation, then ends with CmnActUkemiStagger (8F duration) where they are invincible.
The second part is not considered idle, giving a wrong frame advantage when doing attacks that stagger such as Naoto enKaid.
When staggered, a character enters CmnActStaggerLoop animation, then ends with CmnActUkemiStagger (8F duration) where they are invincible. The second part is not considered idle, giving a wrong frame advantage when doing attacks that stagger such as Naoto enKaid.