On neutral tech (emergency or delayed), there is a single frame where the character is in the animation of CmnActUkemiLandNLanding which is NOT actionable (while this animation usually is actionable, therefore considered idle)
This offsets the framedata by 1F in this specific scenario.
On neutral tech (emergency or delayed), there is a single frame where the character is in the animation of CmnActUkemiLandNLanding which is NOT actionable (while this animation usually is actionable, therefore considered idle) This offsets the framedata by 1F in this specific scenario.