Closed andres-asm closed 9 years ago
didn't want to allow rewind or netplay for X reason
That just sounds like laziness, which I'd rather not encourage. If it's not, post an example of this X reason.
Cores blocking frontend features doesn't make sense; the core shouldn't even know that the frontend can do that. If anything, the core should tell why it doesn't work (e.g. "first frame after loading a savestate takes 30ms"), so the frontend can invent new features and apply this information on whether to enable them.
(The 30ms example doesn't really work out, either; if it takes 30ms on a Raspberry Pi, it's 6ms or something on a modern PC, which isn't worth worrying about. The front should just measure it. Or let the user notice whether it's usable.)
Yeah probably you're right
With the current system, serialization is all in, even if some features don't work well or don't make sense. Say a game core implemented serialization correctly, but the developer didn't want to allow rewind or netplay for X reason. I think it would be nice to be able to tell the frontend rewind is not supported, or netplay is not supported instead of letting it use a feature that might not work correctly.