Closed crystalct closed 3 years ago
My guess would be the various unions in d_nes.cpp, you should probably take a look at how i fixed unions for pgm sound board : https://github.com/libretro/FBNeo/commit/a18eb560db402923201cb2a70c7cf6901ca89131
However, don't expect too much speed-wise from our nes driver, it's highly accurate so i believe it won't run full speed on ps3.
Your info was precious.
Big Endian issue? Looking into d_nes.cpp i see only UINT8 pointers, no UINT16 or UINT32.... i suppose this depend on MOS 6502 an 8 bit CPU. So what is wrong with a Big Endian Machine like PS3?
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