In Lunar Lander, the Start, Select, and Abort actions all seem to be mapped to a single input, instead of being individually mappable. Start and Abort being shared does not cause any issues, but Select causes the game to cycle between 4 different modes, altering physics and difficulty. The end result is that the game's physics change any time the Abort input is pressed.
In Lunar Lander, the Start, Select, and Abort actions all seem to be mapped to a single input, instead of being individually mappable. Start and Abort being shared does not cause any issues, but Select causes the game to cycle between 4 different modes, altering physics and difficulty. The end result is that the game's physics change any time the Abort input is pressed.