Closed quicksilver7837 closed 4 years ago
The shooting issue is separate and most likely a dupe of a collision issue: https://github.com/libretro/FreeIntv/issues/18
Tanks are visible now, horray!
The shooting issue is separate. Sadly, it was not fixed by fixing #18. Turning off collision completely to check, it seems that the bullet starts in the middle of the tank, which is why you explode immediately. Both sprites are set to be interactive at the time, there doesn't appear to be a delay. I'm not sure where to look just yet.
There must need to be a delay for when the bullet becomes interactive
Oh, by the way, this latest version breaks a lot of other things that used to work... Astrosmash now destroys two asteroids at once if they're in the same y-position, stampede cowboy now affects cows as if he spanned the whole y-intercept, space Armada is now unplayable...instant death on start. These are just the few I tested.
@Keltron3030 thanks for the report! cc @recompileorg
@Keltron3030
Sorry for the delay. You're right. I need to redo the whole STIC implementation. It shouldn't take more than a couple days, I just need a little free time to do it.
Cool, thanks for the response.
Should this be closed now? Wasnt sure if the fix was fully implemented yet.
Not yet. I haven't got around to it.
Tanks are no longer invisible but the issue with your own shot destroying you still remains somewhat. Occasionally if you rapid fire your shots one of them will instantly blow you up. Would it be best to open as a new/separate issue?
Running triple action tanks on my rpi 3. Tanks are invisible and shooting instantly destroys your own tank.