Open LastCallHall opened 6 years ago
Image format does not seem to matter, as the same happens with CHD too when CD audio is playing, even with a beefy desktop. It results in random spikes for some reason, which can be heard occasionally and also seen in statistics when Automatic Frame Delay is used for example. The delay value will be solid when CDA is not playing, but will eventually go down when CDA is playing.
Using RetroArch 1.7.1 on a PS3 Slim (1TB Upgraded HDD) 2500 Model Running Rebug 4.82 Games are located in dev_hdd0/games/SSNE10000/USRDIR/cores/downloads/Sega CD Sega CD BIOS is named bios_CD_U.bin and is in dev_hdd0/games/SSNE10000/USRDIR/cores/system BIOS is the US version 2.00
When loading a Sega CD game, either through ISO or BIN, the audio cuts out randomly. The ISO and BIN are verified Darkwater dumps, and work on PicoDrive on the PSP, GensPlusGX on the Wii and on the Sega CD itself. I've looked through the options and don't see anything I can adjust to help. Any thoughts? Thanks.