In the latest dev builds of standalone this game needs mipmapping set to basic for certain textures to render correctly. With it off textures look as they do in the image. In the retroarch version basic seems to do nothing. Even setting it to high does not resolve the issue. It looks the same as if it were off. I'd like to note that mipmap set to basic has solved this issue in standalone before the pcsx2 core was available.
In the latest dev builds of standalone this game needs mipmapping set to basic for certain textures to render correctly. With it off textures look as they do in the image. In the retroarch version basic seems to do nothing. Even setting it to high does not resolve the issue. It looks the same as if it were off. I'd like to note that mipmap set to basic has solved this issue in standalone before the pcsx2 core was available.