libretro / LRPS2

GNU General Public License v2.0
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Mipmapping not working correctly? (Blood Omen 2) #198

Closed BParks21 closed 1 year ago

BParks21 commented 2 years ago

In the latest dev builds of standalone this game needs mipmapping set to basic for certain textures to render correctly. With it off textures look as they do in the image. In the retroarch version basic seems to do nothing. Even setting it to high does not resolve the issue. It looks the same as if it were off. I'd like to note that mipmap set to basic has solved this issue in standalone before the pcsx2 core was available. 148166514-3a74eee8-e08c-4eaf-81c0-7a7c5a37fae0

BParks21 commented 1 year ago

This is probably just because the core is so outdated and behind mainstream.