Open fenilli opened 7 months ago
By setting this options it is fixed for now will update if there is a problem later on. Don't know which one was the one that fixed this specific problem.
Renderer: OpenGL. Deinterlacing Mode: No-interlacing patch. Aspect Ratio: 16:9. Enable Widescreen Patches: On. Dithering: Scaled. Texture Filtering: Bilinear (Forced). Blend Unit Accuracy: High.
No need to rewrite the whole thing but it seens to be a bug that LRPS2 shares with the current version of #6156.
Is there any workaround know that can be used in LRPS2?