Open MKE57 opened 4 years ago
The log appears to indicate hashing is non-functional for chd on switch, implying the switch build of retroarch doesn't have functional chd support (though the cores themselves may separately). I'm uncertain if this is a bug or simply unimplemented functionality in that build.
It sounds like HAVE_CHD is not enabled for the Switch build. The hashing code relies on being able to read the CHD in the RetroArch code and is independent of whatever implementation is present in the cores.
I just verified this issue extends to 3DS as well, and is indeed due to the chd library not being active/present in RetroArch itself. For clarity, I'd recommend an issue rename to the following:
[3DS, Switch] chd files can't be scanned or hashed
While I'm not 100% happy with that title, it's about as succinct as I can come up with, and it's more clear than the current one.
First and foremost consider this:
Description
.chd files, whilst playing, aren't loading achievements. I'm running latest stable on switch.
Expected behavior
I expected the game to load achievements
Actual behavior
The game did not load achievements
Steps to reproduce the bug
Bisect Results
I first tried loading a .chd earlier this week
Version/Commit
You can find this information under Information/System Information
Environment information
retroarch.log