Open vaguerant opened 2 years ago
I just noticed this on my miyoo mini plus handheld (4:3). According to the wiki, it should default to only apply to the game viewport but it doesn't. I have a crt overlay, but when used with arcade games, eg: double dragon, which has black bars on left right side, those black bars have the filter applied also. Which looks bad. I have tried both removing the overlay0_full_screen line, and editing it to overlay0_full_screen="false" but it does the same thing as overlay0_full_screen="true" in both cases. Example
Description
Some overlays are intended to only fill the game area, like several of those in https://github.com/libretro/common-overlays/tree/master/effects/scanlines
These overlays behave the same as overlays with
overlay0_full_screen = true
, filling the entire screen with scanlines rather than just the game image.Expected behavior
The default setting for
overlay0_full_screen
isfalse
, so any overlay that either doesn't include this setting or sets it tofalse
should only fill the game area.Actual behavior
They fill the entire screen.
Steps to reproduce the bug
overlays
in the directory settings (Wii U has no default overlay directory).Bisect Results
I didn't bisect, I don't think anybody really uses overlays on Wii U so it's pretty likely it's just always been this way and nobody noticed.
Version/Commit
Environment information