Open ckeisc opened 2 years ago
@markwkidd and @MrHuu - you are the lightgun system experts, not sure if you have the hardware to repro this. Mark especially have been the one of the few people making changes to the lightgun code, so hope you have some insights on what might be causing this.
Description
I am using Mayflash Dolphinbar in mode 2 where it simulates a mouse. 1.9.1 is the last version that the mouse click (left and right) from Dolphinbar's simulated mouse can be bound in Input settings AND works in game (say Alien 3 using the FBNeo core). from 1.9.2 onwards, the click can be bound / detected in the Input settings but not working in game. In the latest version (tested in 1.11.1), the click cannot be bound in the Input settings at all. The UI however responds to the mouse click for drag gestures.
Expected behavior
Dolphinbar simulated mouse click should be able to be bound in Input settings and works in game.
Actual behavior
Input settings either would not bind the mouse click from Dolphinbar or it does not work in game
Steps to reproduce the bug
Bisect Results
1.9.1 is the last working version, breaks in 1.9.2 until the latest 1.11.1 as of now.
Environment information