Closed Lodovik closed 9 years ago
OK, I've found a temporary solution: In the libretro-build.sh script, replace those lines
libretro_build_core beetle_lynx
libretro_build_core beetle_gba
libretro_build_core beetle_ngp
libretro_build_core beetle_pce_fast
libretro_build_core beetle_supergrafx
libretro_build_core beetle_pcfx
libretro_build_core beetle_vb
libretro_build_core beetle_wswan
with these:
libretro_build_core mednafen_lynx
libretro_build_core mednafen_gba
libretro_build_core mednafen_ngp
libretro_build_core mednafen_pce_fast
libretro_build_core mednafen_supergrafx
libretro_build_core mednafen_pcfx
libretro_build_core mednafen_vb
libretro_build_core mednafen_wswan
and now they build correctly.
They are in the latest folder as they should http://buildbot.libretro.com/nightly/ios/latest/
Dated folders only contain new and updated cores
Thank you for adding another workaround to this problem. I'm sure it will be corrected on the Github as it should or else this issue would have not been closed. Keep up the good work.
I've successfully downloaded and built the latest RetroArch for iOS. Everything works fine but I noticed that there is no core for running PC Engine / TurboGFX ROMs. Before, I used the Mednafen core but it seems to have been renamed to Beetle and I can't see neither of those in the generated dylibs nor I can't see an error about them in the build summary after the IOS build script has finished.
Will these cores return in a later build for iOS?
Thanks!