libretro / RetroArch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
http://www.libretro.com
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[iOS] No PC Engine / Mednafen / Beetle core #1462

Closed Lodovik closed 9 years ago

Lodovik commented 9 years ago

I've successfully downloaded and built the latest RetroArch for iOS. Everything works fine but I noticed that there is no core for running PC Engine / TurboGFX ROMs. Before, I used the Mednafen core but it seems to have been renamed to Beetle and I can't see neither of those in the generated dylibs nor I can't see an error about them in the build summary after the IOS build script has finished.

Will these cores return in a later build for iOS?

Thanks!

Lodovik commented 9 years ago

OK, I've found a temporary solution: In the libretro-build.sh script, replace those lines

libretro_build_core beetle_lynx
libretro_build_core beetle_gba
libretro_build_core beetle_ngp
libretro_build_core beetle_pce_fast
libretro_build_core beetle_supergrafx
libretro_build_core beetle_pcfx
libretro_build_core beetle_vb
libretro_build_core beetle_wswan

with these:

libretro_build_core mednafen_lynx
libretro_build_core mednafen_gba
libretro_build_core mednafen_ngp
libretro_build_core mednafen_pce_fast
libretro_build_core mednafen_supergrafx
libretro_build_core mednafen_pcfx
libretro_build_core mednafen_vb
libretro_build_core mednafen_wswan

and now they build correctly.

andres-asm commented 9 years ago

They are in the latest folder as they should http://buildbot.libretro.com/nightly/ios/latest/

Dated folders only contain new and updated cores

Lodovik commented 9 years ago

Thank you for adding another workaround to this problem. I'm sure it will be corrected on the Github as it should or else this issue would have not been closed. Keep up the good work.