libretro / RetroArch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Crash Bandicoot - The Wrath of Cortex Textures acting strange with pcsx2 core #15035

Open Abomb03 opened 1 year ago

Abomb03 commented 1 year ago

First and foremost consider this:

Whenever I boot up Crash Bandicoot - The Wrath of Cortex, the Konami logo and the other one loads fine, but when I get to the Interactive Studios Production, Universal Studios logo, Travelers Tales, and then the title logo, and t RetroArch LRPS2 (alpha) 1 7 0 2_27_2023 11_43_42 PM RetroArch LRPS2 (alpha) 1 7 0 2_27_2023 11_44_34 PM RetroArch LRPS2 (alpha) 1 7 0 2_28_2023 1_56_21 AM RetroArch LRPS2 (alpha) 1 7 0 2_28_2023 1_56_35 AM his happens

[Description of the bug]

Expected behavior

[What you expected to happen]

Actual behavior

This has never happened before previously. I have all of the prerequisites to play on pcsx2

Version/Commit

You can find this information under Information/System Information

hizzlekizzle commented 1 year ago

Have you checked the PCSX2 compatibility wiki? https://wiki.pcsx2.net/Crash_Bandicoot:_The_Wrath_of_Cortex

This known issue could be related: Glitchy overlay

Status: Active
Type: Serious
Description: The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen.
Workaround: Switch to software renderer with F9 for the dark levels. Setting Skipdraw to 4 makes the overlay less noticeable when using the submarine, but it's still there.

Unfortunately, the LRPS2 core doesn't have the software renderer hooked up, which many games require for reducing glitchy behavior.