Closed schmurtzm closed 8 months ago
One direct consequence here : as you can see in this "Retro Game Corps" Netplay guide, the first thing that is done to use Netplay is to put the "Auto Save States" feature OFF, which is a shame for all the numerous users who are using auto-save state on handhelds.
I just installed the latest beta update which now has a hotspot feature. I went ahead and disabled autosave function on both devices & the netplay feature will now connect both devices together thru LAN & hotspot but it does not recognize a second player during gameplay. I am playing "streets of rage 2" on genesis platform powered by picodrive.
As long as this bug exists, the best option is to disable the autosave feature (although you'll miss this feature for your other traditional gaming sessions!).
About your gamepad problem it's not related to this issue. But to help : You just have to enable the second gampepad. It has been fixed in last Onion OS beta. How to do is also exposed in "Retro Game Corps" Netplay guide at 18:04.
Traces from WinDGB and Time Travel Debugging added 🤞.
Description
Running a game and then starting a Netplay session often crash or freeze Retroarch if auto savestate is enabled.
Running RA, starting netplay first AND THEN launching a game works better but it's not the most common way : often players are loading their game from a list and then start their Netplay session.
This behavior is similar on linux ARM and Windows x86.
Expected behavior
Whatever the save state settings Retroarch should not crash when starting a Netplay session after the game is launched.
Actual behavior
Depending your RA configuration you can expect different behavior when launching a Netplay host session :
always working :
savestate_auto_save = "false"
Working (sometime):
Freeze :
Freeze :
crash :
Edit: Interesting fact : with same settings (all at "true"), it's not crashing if you run the Netplay host from command line, for example :
retroarch -H -v -L /cores/picodrive_libretro.so "$1"
But if you stop and restart the Netplay host session then it crash again.Traces
Traces from WinDGB and Time Travel Debugging (TTD.exe) : https://we.tl/t-gmULG5l0iq
Steps to reproduce the bug
Version/Commit
RetroArch: [version/commit]
Environment information