Open Sethur opened 1 year ago
So it does not happen with any other core then?
From the cores I use, I only get a CTD with BlastEm, other cores work fine. And as I said, BlastEm was working fine with a previous version of RetroArch. It is probably not a core issue, since the core wasn't updated for a long time. I also posted this issue in the BlastEm core, but I don't think it is actively developed any more.
When I launch Retroarch via the CLI, when the CTD happens, the following message is shown:
alloc_code: Cannot allocate memory
Failed to allocate memory for generated code
Can anybody reproduce this on an Intel Mac?
Yes. I'm having the very same problem on my MacBook Air with an old Intel i5 processor and MacOS 12.7.3
Product ID: 76334511
SHA1: ca2c05c070dac4b2ad7f2425ccad1b7d65949e49
Not found in ROM DB, examining header
alloc_code: Cannot allocate memory
Failed to allocate memory for generated code
Description
When launching any Sega MegaDrive ROM using BlastEm and default settings on a fresh install, I get a crash to desktop without any error message. I tried all available video drivers and got the same error every time.
BlastEm was working fine on a previous version with my hardware.
Steps to reproduce the bug
Bisect Results
This issue started sometime during the last year. It was working fine with previous versions of RetroArch. I don't think this is a core bug, as BlastEm was apparently not updated for a long time.
Version/Commit
RetroArch: 1.16.0 Build Aug 20, 2023
Environment information