Open frootloop88 opened 5 months ago
Mind using the issue template. This is lacking detail needed to help diagnose.
Mind using the issue template. This is lacking detail needed to help diagnose.
can't really add anything more. It's Apple TV with latest tv os a15 chip with latest tetrarch. Playing the only n64 core available on tvOS . It just happens when I launch the rom like 80% of the time.
this happens with many n64 games. Many also have bad performance. I don't recall this happening in the first version of retroarch for tvOS
In the mupen core options try switching the rdp and rsp plugins to parallel.
In the mupen core options try switching the rdp and rsp plugins to parallel. Looks way worse though and with 2x it runs just as bad if not worse that with the default plugin
No change on banjo kazooie for example
Also some shaders crash the app on N64. What is the problem with performance? The a15 can't handle N64 Emulation?
Which shaders? The default plugins, gliden64/hle, use the gl video driver which use the glsl shaders, whereas the parallel plugins use slang.
I've never had a problem with n64 performance on my ATV4kgen1. What problems are you seeing?
Which shaders? The default plugins, gliden64/hle, use the gl video driver which use the glsl shaders, whereas the parallel plugins use slang.
I've never had a problem with n64 performance on my ATV4kgen1. What problems are you seeing?
I posted screenshots. Also performance is bad no matter if shader is activated or not
its seems to be random though, sometimes it works without issues and sometimes it doesn't, if I kill the app sometimes it works after but sometimes not. Its weird.
I made a video maybe it will help
it does the same on iOS btw
Switching the mupen core options for the rdp/rsp plugins to parallel fixed it for me. It is not a live dynamic change, it requires a full restart of the core. You must change the core config, close the content, and reopen it.
Switching the mupen core options for the rdp/rsp plugins to parallel fixed it for me. It is not a live dynamic change, it requires a full restart of the core. You must change the core config, close the content, and reopen it. So is glide not fixable? I like to play with custom textures etc but it’s so annoying to kill the app every time I change a game
Not currently, no. I've tried to narrow down where the bug is coming from but haven't made any progress.
Like Diddy kong racing or banjo kazooi. Some objects are not loading. In Turk the whole map is gone for example.
Doesnt always happen though. Seems random. Also the performance is pretty bad on some games like oot. Using apple tv with a15 unrelated: crt consumer shader doesn't work for n64 :(