libretro / RetroArch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
http://www.libretro.com
GNU General Public License v3.0
9.73k stars 1.77k forks source link

[UWP] Shaders slang dont works in 1.19 #16634

Open ErivandoBR opened 3 weeks ago

ErivandoBR commented 3 weeks ago

I can't activate shaders slang in Retroarch 1.19 In previous versions 1.17 and 1.18, slang works.

In 1.19, I can only enable shaders if I change the driver to GL. With this driver, I can activate glsl shaders.

hizzlekizzle commented 3 weeks ago

Can you post a log of it failing to load a slang shader?

ErivandoBR commented 3 weeks ago

Can you post a log of it failing to load a slang shader?

I tried to generate, but the log file is always blank.

I tried with RA 1.16 and RA 1.17 and log generation works normally. With RA 1.18 Mesa, I was unable to generate the log in any of the 3 Mesa/Angle versions I tried. It could be another problem in version >1.18 UWP.

eMSX commented 2 weeks ago

Same issue here after the update from 1.17. Error message failed to load shader on the regular d11/d12 driver with every preset..

Xbox series S. Alsof setting it to 4k still resolves in a black screen after loading a core.

willekaufhold commented 2 weeks ago

Same issue here. Slang shaders were working and then just stopped. Now only glsl shaders work. Running on iOS.

stholt5233 commented 1 week ago

Same issue here, just decided to update from 1.17 and now no slang shaders work, every one fails to load. Any update on this?

Dark-Cod3r commented 1 week ago

Yes. facing same issue. and logs also not working. Hope someone fix this issue. https://www.reddit.com/r/RetroArch/comments/1dikh3l/applying_preset_shader_always_failed_on_xbox_any/