libretro / RetroArch

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
http://www.libretro.com
GNU General Public License v3.0
10.27k stars 1.83k forks source link

tvOS iOS cloud sync breaking n64 saves #16663

Open frootloop88 opened 4 months ago

frootloop88 commented 4 months ago

I don't know why but at some point my safe states just can't be loaded with mupen64 core. It says error loading save state. Sometimes they get moved to the deleted folder, even if I copy them back it doesn't work anymore.

There are some things wrong with this core. Auto load safe state for example also doesn't work. And the rendering issue which forces me to kill the app is still present on iOS and tv os(already reported this)

edit: okay sees states are broken now too... is there like a log to see why that is? I lost pretty chunk of gameplay.

warmenhoven commented 4 months ago

I have told you how to fix the rendering issue.

You can turn on logging in Settings > Logging, please turn all of the options On and all of the levels to 0,debug. The log will be created in the logs directory in the RetroArch folder.

I haven't been able to reproduce the sram or state corruption issue, so if you could create a log and attach it, that would be very helpful. Thanks.

frootloop88 commented 4 months ago

maybe you can see why it’s rendering wrong

retroarch2024_06_0716_27_56.log

You said change the plugin so glide won’t work ever without the issue or what?

log when loaded state

frootloop88 commented 4 months ago

retroarch2024_06_0716_27_56.log

frootloop88 commented 4 months ago

Any idea?

warmenhoven commented 4 months ago

No, unfortunately I don't see anything wrong in the log, it just decides to close the content. I'll see if I can figure out a way to reproduce it.