Open zzedmore opened 2 months ago
I'd have to double-check, but i'm 99% certain a very similar effect was happening for me (using png thumbnails autofetched from the server) whenever I turned on thumbnail bilinear filtering on rgui in the current iOS App Store build (which predates the jpg commit but may still be related).
EDIT: It happens for me in rgui when I set the thumbnail downscaling method from bilinear to sinc/lanczos3 without restarting. I haven't played with downscaler settings in any other menu. Are your jpegs a higher (or even lower) resolution than the pngs you've been using? This may already be reported somewhere.
I tried setting the Thumbnail Upscaling Threshold to different values but it made 0 difference. Not sure where 'Downscaling Method' is. The jpgs I use are 700 pixels on the longest side. Example one above (Alien 3).
Reproduced by loading the image with the image viewer core, so the problem is probably in the platform specific jpeg handling somewhere.
This commit https://github.com/libretro/RetroArch/pull/16806 added JPG support for Boxart. I tried this on two different Android devices (Phone and Retroid Pocket Handheld) but the jpg's seem to have weird colours --
It works fine on Windows.
Here is the source jpg example --