Closed M3TALHEAD closed 8 years ago
As stated in numerous posts on the forums, the info files are missing in those two bundles, human mistake.
Set an info dir and update info files. Not a dev issue.
Even when setting the info setting to the correct folder, I am getting "no cores avaialbe". The playlist file seems to be swapping around the detect features. Here is a sample list of my SNES playlist file with two games.
D:\RetroArch\ROMS\Street Fighter II Turbo - Hyper Fighting (USA).sfc Street Fighter II Turbo (USA) D:\RetroArch\cores\snes9x_libretro.dll Snes9x A45CADD6|crc Nintendo - Super Nintendo Entertainment System.lpl D:\RetroArch\ROMS\Super Mario All-Stars + Super Mario World (USA).sfc Super Mario All-Stars + Super Mario World (USA) DETECT DETECT F84305B1|crc Nintendo - Super Nintendo Entertainment System.lpl
When you load a game, somehow the playlist file is being written, and detect detect lines are there again after loading a game. The screen flashes too indicating something is buggy. Please re-open ticket as this is not resolved and is a major bug.
On Mon, Apr 25, 2016 at 9:57 PM, Andrés notifications@github.com wrote:
As stated in numerous posts on the forums, the info files are missing in those two bundles, human mistake.
Set an info dir and update info files. Not a dev issue.
— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub https://github.com/libretro/RetroArch/issues/2904#issuecomment-214616579
Tony Yengo yengoman@hotmail.com
It is not, you're using outdated code and we can't reproduce. As I said, set a core dir and update the info files it WILL work after that. And download cores of course.
We've had numerous reports of this.
On Tue, Apr 26, 2016, 1:28 AM M3TALHEAD notifications@github.com wrote:
Even when setting the info setting to the correct folder, I am getting "no cores avaialbe". The playlist file seems to be swapping around the detect features. Here is a sample list of my SNES playlist file with two games.
D:\RetroArch\ROMS\Street Fighter II Turbo - Hyper Fighting (USA).sfc Street Fighter II Turbo (USA) D:\RetroArch\cores\snes9x_libretro.dll Snes9x A45CADD6|crc Nintendo - Super Nintendo Entertainment System.lpl D:\RetroArch\ROMS\Super Mario All-Stars + Super Mario World (USA).sfc Super Mario All-Stars + Super Mario World (USA) DETECT DETECT F84305B1|crc Nintendo - Super Nintendo Entertainment System.lpl
When you load a game, somehow the playlist file is being written, and detect detect lines are there again after loading a game. The screen flashes too indicating something is buggy. Please re-open ticket as this is not resolved and is a major bug.
On Mon, Apr 25, 2016 at 9:57 PM, Andrés notifications@github.com wrote:
As stated in numerous posts on the forums, the info files are missing in those two bundles, human mistake.
Set an info dir and update info files. Not a dev issue.
— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub < https://github.com/libretro/RetroArch/issues/2904#issuecomment-214616579>
Tony Yengo yengoman@hotmail.com
— You are receiving this because you modified the open/close state.
Reply to this email directly or view it on GitHub https://github.com/libretro/RetroArch/issues/2904#issuecomment-214628757
Playlists do not load the correct corresponding core(s). Here is how to re-enact the issue.
The cores are available so the detect feature is not working. Playlist looks good but the auto core detection functionality seems broken in this release with any core.